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ngui tween in fixedupdate or update
Hi, i'm using ngui and also using the tween like tweenalpha,tweenscale,tweenposition to make my UI experience more better and now i wondering should i put it in update or fixedupdate? i right now putting it in update and there is a lot of tween in there so maybe if i put it in fixedupdate i will get better performance?
Answer by teslatron · Jul 04, 2014 at 07:53 AM
You don't need Update of FixedUpdate to work with Ngui's tween system. You can just create a tween and let it run.
TweenPosition tp = TweenPosition.Begin(gameObject, TweenDuration, TweenPos);
tp.method = UITweener.Method.EaseInOut;
You call it once and it creates a new tween for you and handles its update itself. And more on you can subscribe tween's onfinished event to know when tween it finished. If you added tween from editor, there is a field for it to assign. If you want to subscribe with script only, you may do like this:
private EventDelegate mTweenFinished = new EventDelegate(OnTweenFinished);
void TweenOut()
{
TweenPosition tp = TweenPosition.Begin(gameObject, TweenDuration, TweenPos);
tp.method = UITweener.Method.EaseInOut;
tp.onFinished.Clear(); // If we don't clear, it keeps adding new events
tp.onFinished.Add(mTweenFinished); // This is where we subscribe tween event
}
void OnTweenFinished()
{
// This is called when tween finishes
}
well i do use timer to track my tweenanimation, thats why i'm putting it in update...
timer -= Time.deltatime; so like if(timer< 0) { do my tween }
and is this onfinished feature avaiable across all ngui version? i'm using 2.7 which is the free one...
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