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How to set default prefab transform position when dragged from Project Tab to Hierarchy
I know this is an old question, but it's something really annoying: Every time I drag an object from the Project tab to the Hierarchy I have to reset its position to (0, 0, 0)!
The problem is that this bug happens even if the default prefab's position is at (0, 0, 0) is there any way to solve that without using extra scripts on objects?
This can also be observed when creating an empty game object from editor menu.
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