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Question by Agustin Petrini · May 02, 2011 at 08:46 PM · inspectorreferencemonobehaviour

How can I reference a specific script inside a GameObject from another MonoBehaviour.

So the documentation here says: "You can also expose references to other objects to the inspector. Below you can drag a game object that contains the OtherScript on the target slot in the inspector."

Now what if I have several scripts of that type in that GameObject, only the first one seems to be referenced. Is there a way to pick one from the inspector ?

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avatar image Chris D · May 02, 2011 at 08:50 PM 0
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Do you mean having several instances of the same script on the same game object? If so, I'm not sure what you mean...could you post some specific code?

avatar image Agustin Petrini · May 04, 2011 at 12:07 PM 0
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Sorry if I wasnt clear. I mean having a variable in a script in GameObjectA of Type TypeB. Lets say I have GameObjectA with a couple of TypeB scripts . When I drag GameObjectB into the variable of GameObjectA only the first script is referenced. $$anonymous$$y question is if theres any way to specify which one gets referenced.

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Answer by Agustin Petrini · Sep 22, 2011 at 05:03 PM

http://forum.unity3d.com/threads/97583-Referencing-a-script-on-a-GameObject-in-a-MonoBehaviour-in-another-GameObject

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avatar image Pangamini · Sep 04, 2013 at 11:55 AM 0
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Cool. Now if there were some handy keystrokes to lock/unlock inspectors

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Answer by DaveA · May 02, 2011 at 09:53 PM

You can use GetComponents or GetComponentsInChildren to get an array of them. How you distinguish them is up to you.

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avatar image Agustin Petrini · May 04, 2011 at 03:37 PM 0
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Hey thx 4 the reply. I was working on a mechanism for the designer to be able to configure some kind of events between GameObjects, not to get them through code.

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