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Socket connection on Android/IOS/Windows
Hello,
I want to use Sockets to establish a connection between between windows and mobile phones (android and IOS), and i was just wondering what Socket library I should use that support all three of them(android/ios /windows), sockets library that handles network communication.
I had my researches but couldn't find anything that could really help me!
Help me and thanks in advance!
Answer by Structed · Nov 19, 2014 at 10:00 AM
Although this is pretty opinion-based, I'm going to answer:
First of all, you should decide on what you want to do. If you want to synchronize gameobjects over the network, you should probably go with the built-in networking or photon. I have no big experience with them, but I also believe the built-in networking is the only one with which you can achieve physics simulation on the server.
If you do not need gameobject sync, you should definitely go for Lidgren.Network gen3. You can go very low level if you want to and it's blazingly fast and easy to extend. Although the learning curve is a bit steep due to lacking docs.
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