- Home /
Adding custom materials that are made using shadergraph to terrains
I have been wondering for a while is it possible to apply custom material to terrain. Here is an example: I want to give my terrain a cel-shading material that I made using shadergraph.
Thanks!
Comment
Answer by Pokedlg3 · Dec 19, 2020 at 10:46 PM
Hello, I saw your last question on how to move on local axes, and I found the answer, but when I went to answer, the question was removed, so I came here in your last question to find out if you were the one who removed or deleted your question? Anyway, I don't know if you're going to see this, but if you're still in doubt, let me know :)
Your answer
![](https://koobas.hobune.stream/wayback/20220613015753im_/https://answers.unity.com/themes/thub/images/avi.jpg)