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Question by RichCoggin · Oct 16, 2013 at 10:44 AM · setactiveactiveenabled

Making parent and children False in Hierarchy and opposite (true)

Hi there. Hope you can help. I've been wrestling with trying to make my platforms in the Hierarchy enabled and disabled. I have three parent objects with children objects within. On a trigger event, I want to be able to disable one object and enable the other. I've tried many things. What I have tried is this, but doesn't work. At start Level1 is active (ticked) and Level2 is not active (Un-ticked):

 var Level1_Page1 : GameObject;
 var Level1_Page2 : GameObject;
 
 if(other.gameObject.tag =="Level1_Page2_Barrier"){
     
     Level1_Page1.SetActive (false);
     Level1_Page2.SetActive (true);
     
             }

Any help and understanding would be greatly appreciated!

Rich

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avatar image mattssonon · Oct 16, 2013 at 11:07 AM 0
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Are Level1_Page1 and Level1_Page2 the parent objects? How far into the code do you get?

avatar image RichCoggin · Oct 16, 2013 at 11:12 AM 0
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Yes they are the parents. Inside them are the children - other objects. I've tried setting up the code like this as well:

 if(other.gameObject.tag =="Level1_Page1_Barrier")
         {
         ///Spawn Player back to start
         transform.position = SpawnPoint.position;
         
         ///Save Highscore
         if(chapter1Score > PlayerPrefs.GetInt("chapter1Score")){
         PlayerPrefs.SetInt("chapter1Score", chapter1Score);
         }
         
        ///Hide Platform objects
         HideLevel1Page1();
         }
 
 function HideLevel1Page1(){
          Level1_Page1.SetActive (false);
          Level1_Page2.SetActive (true);
          Debug.Log("End of Page1!");
          }

The debug works, but the SetActive's do nothing.

avatar image mattssonon · Oct 16, 2013 at 11:14 AM 0
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Are the game objects active if you select them when playing, after the code above has run?

avatar image RichCoggin · Oct 16, 2013 at 11:20 AM 0
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Yes, they are all active, with their ticks in place.

avatar image RichCoggin · Oct 16, 2013 at 11:22 AM 0
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Does it matter if they are prefabs?

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Answer by RichCoggin · Oct 16, 2013 at 12:00 PM

The functionality works provided the Object isn't a prefab.

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