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Question by vektorfisken · Jul 02, 2014 at 04:47 PM · c#arraymusicsounds

Playing multiple sounds from a C# array?

Hi all,

Working on music engine for a game and I cannot get this to work. I need to play several sounds from one c# script. This is what the load/play part of the code looks like right now:

 public class music : MonoBehaviour {
 
     string[] arrayGen0Files = // Array of Clips to load from the resources folder
         {
             "Gen0_Calm_AA", "Gen0_Calm_AB", "Gen0_Calm_AC", "Gen0_Calm_AD",
             "Gen0_Calm_BA", "Gen0_Calm_BB", "Gen0_Calm_BC", "Gen0_Calm_BD",
             
             "Gen0_Battle_AA", "Gen0_Battle_AB", "Gen0_Battle_AC", "Gen0_Battle_AD", 
             "Gen0_Battle_BA", "Gen0_Battle_BB", "Gen0_Battle_BC", "Gen0_Battle_BD",
         };
     
         AudioSource[] arrayGen0Sources; // Array of Sources
         AudioClip[] arrayGen0Clips; // Array of Clips
     
 
     void Start ()
         {
             for (int i=0; i < arrayGen0Files.Length; i++) // Load Clips
             {
                 arrayGen0Sources[i] = (AudioSource)gameObject.AddComponent ("AudioSource");
                 arrayGen0Clips[i] = (AudioClip)Resources.Load (arrayGen0Files[i]);
                 arrayGen0Sources[i].clip = arrayGen0Clips[i];
     
                 arrayGen0Lengths[i] = arrayGen0Clips[i].length;
             }
         }
 
     void Update () // Play clips depending on currentListProgression
     {
         arrayGen0Sources[arrayGen0Playlist[currentListProgression]].Play ();
     }
 }

It just ends up with me getting a "NullReferenceException" at the loading stage of the code. Is there a better way to handle a lot of files in one C# script?

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avatar image Nerevar · Jul 02, 2014 at 04:56 PM 0
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Hello,

you just forgot to assign your arrays, before the "for" loop

 arrayGen0Sources = new AudioSource[arrayGen0Files.Length];
 arrayGen0Clips = new AudioClip[arrayGen0Files.Length];

cheers

avatar image vektorfisken · Jul 03, 2014 at 10:40 PM 0
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thanks, that did it <3

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Answer by fafase · Jul 02, 2014 at 04:53 PM

Your arrays have no location to store the items. You only have the reference to tha array, you need to create the array:

 float length = arrayGen0Files.Length;
 arrayGen0Sources = new AudioSource[length];
 // Same for others
 // Now you can loop

Also, I do not see the declaration of arrayGen0Lengths

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avatar image vektorfisken · Jul 03, 2014 at 10:41 PM 0
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Sorry, trimmed the code in a hurry so it would not be so much and forgot arrayGen0Lengths.

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