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Question by Garry P · Jul 21, 2010 at 03:39 PM · rotatesmoothly

How do I rotate object smoothly

I understand the basic concept of rotating an object

function OnTriggerEnter(otherCollider : Collider) {
if (otherCollider.tag == "RotationTrigger") {
    transform.Rotate(0,90,0);
}

}

but how do I do it smoothly over time, say I was opening a hatch or door and did not want it to just snap open to 90 deg.

Any help appreciated

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Answer by Tetrad · Jul 21, 2010 at 03:47 PM

The "easiest" way to do it is to use something like iTween

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avatar image ei1 · Jul 06, 2015 at 04:08 AM 2
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HOW DO YOU DO ROTATE AROUND IN ITWEEN!!! IVE BEEN SEARCHING FOR 2 FRIC$$anonymous$$IN HOURS

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Answer by equalsequals · Jul 21, 2010 at 04:16 PM

Though iTween is simple, I prefer a good old fashioned Lerp. For Rotational Lerping see Quaternion.Lerp()

If you don't get Quaternions (don't worry, to be honest I'm still a little uncertain of them myself) you can do some playing around with a Euler Angle representation to make it easier.

Hope that helps.

==

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avatar image Teiwaz · Jul 02, 2013 at 01:45 PM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Lerp.html

Here is the definition. That way you can Rotate over Time. Work great.

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Answer by NeverHopeless · Jul 06, 2015 at 04:36 AM

As I see you have four more options:

  • LeanTween plugin.

You can use it like: (untested code)

 LTDescr descRotate = LeanTween.rotateX(this.gameObject, 90.0f, 0.5f);

descRotate can be consumed later for dealing with other parameters of this animation.

  • Use Update() function: (untested code)

    void Update() { transform.Rotate(20.0f * Vector3.forward * Time.deltaTime); }

  • Using Animator Component:

Have a look at this tutorial for creating animations. See section Creating Animations, under mouse:Sprite you can add rotation curves and whenever needed you can run animation.

  • Using Coroutine.

Have a look at this example

Hope it helps!

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