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how to - trigger that reacts when a gameobject passes through, but the gamobject cant have a functioning collider
so, I got this game in wich airbourne units move from left to right and right to left. A castle defence game.
The planes have triggers, so when a hostile unit enters it, it gets shot.I want the units to be able to pass through each other. But if I dont put a collider on the planes they can't fire a trigger.
In short-> a gameobject detectable by a trigger but not able to collide with anything.
Answer by Josh Naylor · Jul 02, 2014 at 03:10 PM
See this question here: http://answers.unity3d.com/questions/245175/make-only-one-object-unable-to-collide-with-tagged.html
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