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Question by Luca91 · Jul 02, 2014 at 01:01 AM · scenewwwlevel

is possible to load a scene from external file ?

I'm an unity free user. I'm looking for a way (if any) to load an external level (scene. For example Level1.unity) without using assetsbundle (that needs unity pro). Is possible to pass an external scene to Application.LoadLevel() ? I mean, loading the scene file with a file.io or with a WWW, and then pass that to LoadLevel function.

Many thanks

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avatar image affibox · Aug 30, 2014 at 04:33 AM 0
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I'm in the same situation. I was thinking on passing a string then parse the content to some prefabs...

that's all I have...

Building the string is the hard part I guess...

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Answer by rutter · Aug 30, 2014 at 04:59 AM

Short answer: there's no built-in support for that, no.

However, if you're willing to do a bunch of programming, you can set up a system that will build a scene on the fly, according to some information you provide. Maybe you could hook up an XML or JSON serialization library, and spawn a bunch of prefabs by name, rotation, scale, and so on.

That's a lot of work, especially if your scenes are complex, but that's your option.

I wouldn't be surprised if there are plugins out there aimed at helping with this problem.

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