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Question by LionUCS · Sep 18, 2014 at 06:31 PM · animationblendermecanimactions

Blender Animations to Unity Mecanim

How can get blender animations (rigify) to import to Unity using Mecanim?

I have searched all over and I have trailed many times. Unity grabs the actions and their lengths, but my character remains stationary. I was able to get movement only when she has an action active and all the other actions use that same animation but with their respective length, merely cropping the active animation.

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Answer by 767_2 · Sep 19, 2014 at 07:50 PM

Rigs generated with Rigify are not usable with Mecanim
but this free plugin got some sort of solution here is the link Rigify to Unity

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Answer by LionUCS · Sep 19, 2014 at 10:31 PM

You know, I forgot to update this. I got it all working (with Rigify), after I updated to Unity 4.5 (prev 4.3) and I re-exported my character all my animations we're working in Mecanim as well as the MoCap animations.

So everything is working quite well for me thus far.

Thank you for answer though, any consideration is well appreciated.

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avatar image 767_2 · Sep 20, 2014 at 07:14 AM 0
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glad you made it working so you should put your question to solved mode so nobody adds answers to a already solved question,thx

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