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Question by Wrekk · Jul 01, 2014 at 11:55 AM · resources.load

Resources.Load from TextAsset string

Hello. So I need to get a texture from my resource folder, and I really can't seem to get it to work. I have a TextAsset with a file path for the texture, and... well it's easier to just show my code:

 string iconPath = variables[n].Remove(0, 5);
 itemIcon = (Texture)Resources.Load(iconPath, typeof(Texture));

and from the TextAsset:

 icon Sprites/maleBase/weapon/icon_gold_sword

variables[n].Remove(0, 5) removes the "icon " from the text. So it should be Sprites/maleBase/weapon/icon_gold_sword, but it still doesn't work.

Any ideas? :)

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avatar image Graham-Dunnett ♦♦ · Jul 01, 2014 at 12:12 PM 0
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You say "is should be" but is it? Just Debug.Log() it to be sure. Also, do you have that asset in your Resources folder? Is it a Texture or a Texture2D?

avatar image Wrekk · Jul 01, 2014 at 12:40 PM 0
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I tried Debug.Log and it was "Null" in the console. And yes, I have it in my resource folder. I've tried both Texture2D and Texture. I should probably have mentioned that it works if I don't try to use the path from the textasset, and just type it manually, but I'd really like the path to be specified in the textasset.

EDIT: By manually I mean like this: itemIcon = (Texture)Resources.Load("`Sprites/maleBase/weapon/icon_gold_sword`", typeof(Texture));

avatar image RakshithAnand · Jul 01, 2014 at 01:23 PM 1
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i tried to recreate your variables array and i did the same thing. It got the path properly. Check the variables array once whether the path is actually there in variables[] array

avatar image Wrekk · Jul 01, 2014 at 01:26 PM 0
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 icon Sprites/maleBase/weapon/icon_gold_sword
 UnityEngine.Debug:Log(Object)
 ItemList:Awake() (at Assets/Scripts/ItemList.cs:46)

That is what I got from Debug.Log(variables[n]). Should I post my entire script?

avatar image RakshithAnand · Jul 01, 2014 at 01:39 PM 0
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yeah post the part where you are loading the variables[] array

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Answer by RakshithAnand · Jul 01, 2014 at 03:13 PM

Ok, if you are getting the path properly, you can try this as well with "@' before path

 itemIcon = (Texture)Resources.Load(@iconPath, typeof(Texture));
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