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Question by maynull · Dec 23, 2011 at 12:47 AM · shaderiostransparencytransparenttransparent shader

Unlit/Transparent is best choice?

Hello, I'm trying to make 2d game with unity for iOs. I'm mostly using Unlit/Transparent in scene to make parallax planes etc. But I realised transparent shaders have some overhead on iOs. So I'm wondering, since I should use transparent shader, Is Unlit/Transparent is the best choice for mobile ? Because it's not in the Mobile/ shaders directory. If more optimized shader could be made, how can I make them? Or are there any outthere.

Thank you...

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Answer by Jessy · Dec 23, 2011 at 02:00 AM

Multiplying by a color doesn't actually make any performance difference, so that shader is overly feature-poor. Also, it's not in GLSL, which means performance will suffer. This is better:

http://forum.unity3d.com/threads/115455-Unlit-with-adjustable-Alpha

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avatar image maynull · Dec 23, 2011 at 12:15 PM 0
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Thank you.. performance is a bit better now. I'm trying to improve performance

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