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Question by NerdRageStudios · Nov 05, 2014 at 06:30 PM · animationmecanimyield

Preventing player moving during reload mecanim animation

Hi all, as the title says, I have my character animations all setup, one of them being a reload animation, but I need to prevent the character from moving when the animation is being played.

I guess the best way to do it is in the code where I call the animation. I use the following simple code for this:

     void Reloading (bool reload)
     {
         bool reloading = reload != false;
         anim.SetBool("IsReloading", reloading);
     }

My question is, how could I disable the character from moving until the animation is complete, is code I can use that is similar to a yield that will wait until the transition back to idle occurs?

I hope this makes sense!!

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Answer by NerdRageStudios · Nov 06, 2014 at 01:43 PM

Figured it out myself, wrote a function do disable the movement script and then used animation events to trigger it

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