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               Question by 
               EMOTION-THEORY · Nov 29, 2014 at 07:58 AM · 
                c#editorlistinspectorserialization  
              
 
              How do I make child classes in a list editable from the Inspector?
I just can't seem to find the answer to this.
If I have:
     [Serializable]
     public class Parent
     {
        public string parentString;
     }
     
     [Serializable]
     public class Child : Parent
     {
        public string childString;
     }
     
     public class MonoClass : MonoBehavior
     {
        public List<Parent> myList;
     }
and my MonoClass is attached to a gameobject in the scene. How do I edit values from the child class in the list? (i.e. the childString var)
How do I make Unity serialize the child variables in a parent list?
Any help is much appreciated. This information actually seems to be unavailable from the internet (or I've just tried that hard looking for it and failed miserably).
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                