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Blend Shapes on mobile devices?
Are blend shapes available to be used on mobile devices (iPad, iPhone, Android and tablets) and what is their performance on those devices? Just general info if anyone here knows something about it.
Thanks in advance!
Answer by Paulius-Liekis · Jul 01, 2014 at 10:17 AM
The blendshaper should be supported on mobiles (unless someone changed that since I implemented it :)) The cost is similar to SkinnedMesh, i.e. if you add it to Rigid mesh, then it becomes much slower, because it does blend shaping on CPU. If you add it to a SkinnedMesh then (relative) performance difference is no so high, because it is already doing vertex modifications on CPU. The more active blendshapes you have the slower it becomes (obviously).
Thank you, will test it, my modelars/animators tend to be quite active when it come complicating stuff, so I've had to check it.
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