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Question by
BBJPChroma · Apr 05, 2020 at 09:39 AM ·
sprite editor
Access custom Mesh Outline from new Sprite Editor as a path
Howdy - is it possible to access the custom mesh outline positions? For example, if I wanted to have an object travel along the outline of a .png using each mesh point as a waypoint. I don't see a way to access the Mesh data in the docs https://docs.unity3d.com/Manual/SpriteOutlineEditor.html
Thanks
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