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Unity web application without downloading unity web player
Is there a way in which I can let my users play my Unity Web game without the need to download anything? I use my Google Drive to host my game but when I try to access it on different PCs, it tells me to download Unity Web Player. Can I host the Unity Web Player with my game or something equivelent? I don't care what 'I' download, as long as my users don't have to dowload anything. Does anyone know a way to do this?
Answer by Kiwasi · Jun 30, 2014 at 11:16 AM
Its not possible ... yet. But WebGL is promised in Unity 5
However the webplayer will only need to be installed once per browser.
No offence @Bored$$anonymous$$ormon but it is WebGL and not OpenGL. Yeah, WebGL is based on OpenGL 2.0 standards itself but there are major differences in these two which you can find here at WebGL and OpenGL Differences
Though for most of them we as Unity Users do not have to worry about these except NPOT textures and some others.
Fair enough, if it's not possible then there is nothing I can do about it. Thanks for your answer.
$$anonymous$$y bad, I'll edit my answer. I haven't actually been following progress that closely except to note that 'Something of rather is co$$anonymous$$g sometime soon that gets rid of those annoying must download a webplayer plugin issues'
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