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Question by pelos · Jun 30, 2014 at 11:11 AM · mecanimjumpboolean

mecanim boolean doesnt change

i am trying to make my character jump, inside the mecanim i have a boolean "Jump", when i print to console the prints correctly what should be happening, but the character keeps jumping and jumping and doesnt change to other animations.

     //Jump settings
     if (Input.GetButtonDown ("Jump") == true) 
         {
         animator.SetBool("Jump", true);
         }
     if (Input.GetButtonDown ("Jump") == false) 
     //else
         {
         animator.SetBool("Jump", false);
         }

     print (Input.GetAxis("Jump"));

am i missing a step? should be just with that if statment?

thanks guys.

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avatar image Denvery · Jun 30, 2014 at 12:19 PM 0
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Do you have other booleans parameters in your animation controller?

avatar image HarshadK · Jun 30, 2014 at 12:35 PM 1
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Is your jump animation set to loop? How is your blend tree for animations?

Additional details about the settings of your animations is welcome. :-)

avatar image pelos · Jul 01, 2014 at 01:42 AM 0
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yes, i am only setting up in the animator "Speed" as float. and "Jump" and a boolean

the clip of the animation is set to loop, and the rest of the togles are off.

does this mean anything?

thanks guys.

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