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Question by Benedetto · Jun 29, 2014 at 09:51 PM · c#collisionchildtrails

Trail prefab as the child of existing object.

Hello, developers. I tried to make a trail of an explosion, which would apper in the point of collision and would be child to the object which was hit. My code works if and only if I implement it with primitive object. Once I try to put a prefab or a model manually, then I get either "object reference not set to an instance of an object" or "Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption".

Here are two codes.

  1. With primitives, works:

            void OnCollisionEnter (Collision collision){
         if (collision.gameObject.name == "Sphere(Clone)") {        
             ContactPoint contactPoint = collision.contacts[0];        
             GameObject cube =  GameObject.CreatePrimitive(PrimitiveType.Cube);
             cube.transform.position = contactPoint.point;
             cube.transform.rotation = Quaternion.FromToRotation(Vector3.up, contactPoint.normal);
             cube.transform.parent = transform;
         }
     }
    
    
    
  2. With prefab (g1), gives "object reference not set...":

              void OnCollisionEnter (Collision collision){
               if (collision.gameObject.name == "Sphere(Clone)") {        
             ContactPoint contactPoint = collision.contacts[0];        
             
             GameObject cube = Instantiate(g1, contactPoint.point,    Quaternion.FromToRotation(Vector3.up, contactPoint.normal)) as GameObject;
             
             cube.transform.parent = transform;
         }
     }
    
    
    
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Answer by Benedetto · Jun 30, 2014 at 01:05 AM

JUST FOUND THE SOLUTION! Probably somebody will need this:

         void OnCollisionEnter (Collision collision){
            if (collision.gameObject.name == "Sphere(Clone)") {        
            ContactPoint contactPoint = collision.contacts[0];        
         
         Transform cube = Instantiate(g1, contactPoint.point, Quaternion.FromToRotation(Vector3.up, contactPoint.normal)) as Transform;
         
         cube.parent = transform;
     }
 }
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