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Question by TheRichardGamer · Jun 29, 2014 at 12:55 PM · resolution

How to use Resolution.refreshRate?

Hi, so I am making a game for web players and I want to display the refresh rate of the monitor in the options menu, and I've already made it so that I can see the width and the height, but I just don't know how to use Resolution.refreshRate because it always returns an error saying something that it's trying to access a non-static member or whatever.

Here's my script:

 var Text : TextMesh;
 
 var x;
 
 var y;
 
 var rate;
 
 function Update () {
 
 x = Screen.width;
 
 y = Screen.height;
 
 rate = Resolution.refreshRate;
 
 Text.text = "Resolution: " + x + "x" + y + " @ " + rate;
 
 }
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avatar image Eric5h5 · Jun 29, 2014 at 03:48 PM 0
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Never use code like "var x"...always define the type like "var x : int".

@prototype7: no, that's not what it means at all.

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Answer by darvinda · Nov 05, 2014 at 09:53 PM

Screen.currentResolution.refreshRate

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Answer by Eric5h5 · Jun 29, 2014 at 03:50 PM

You can't use Resolution like that. You should use Screen.resolutions, which returns a Resolution array.

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