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Unity 2D lights only lighting hemisphere?
Hey guys,
So I have a rather odd problem with my Unity 2D lighting. I started working with it today and started by giving my sprites the Sprited Diffuse shaders and such. Then I ran into my problem, which is for spotlights and point lights only half of the circular (for spotlights) or spherical (for point lights) area is actually lit. Check it out:
The only reason I can think of this happening may be because we built the game perpendicular to the floor plane, but even then that doesn't seem like it should be an issue.
Can anyone think why this would be happening?
Thanks!
I would like to add that we recently noticed this issue as well. I put a new point light into the scene and put it right above the terrain and it lights the grass on the right side of it, the grass on the left side is dark and I can see a visible line where the light stops. If I move the light the line moves with it. We are using linear light setting.
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