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               Question by 
               thepra13 · Jun 04, 2011 at 06:19 PM · 
                checkpoint  
              
 
              problems with check point in unity
i trying to make just one chackpoint but i cant this is my character code
 var speed = 6.0;
 var jumpSpeed = 8.0;
 var gravity = 20.0;
 
 private var moveDirection = Vector3.zero;
 private var grounded : boolean = false;
 
 function FixedUpdate() {
     if (grounded) {
         // We are grounded, so recalculate movedirection directly from axes
         moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 0);
         moveDirection = transform.TransformDirection(moveDirection);
         moveDirection *= speed;
         
         if (Input.GetButton ("Jump")) {
             moveDirection.y = jumpSpeed;
         }
     }
     
     
     // Apply gravity
     moveDirection.y -= gravity * Time.deltaTime;
     
     // Move the controller
     var controller : CharacterController = GetComponent(CharacterController);
     var flags = controller.Move(moveDirection * Time.deltaTime);
     grounded = (flags & CollisionFlags.CollidedBelow) != 0;
 }
 
 @script RequireComponent(CharacterController)
 
               can someone help me pleese
               Comment
              
 
               
              What's wrong with my last answer: http://answers.unity3d.com/questions/126080/how-can-i-create-a-check-point-in-unity.html
Your answer
 
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