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Jagged/rough edges on sprites
I'm new to Unity and just have the free version. I've been trying to get a sprite to draw, but consistently get jagged edges around it when the sprite or camera is rotated. I've been messing around with my sprites texture settings and currently have the following:
Texture Type: Advanced Import Type: Default Sprite Mode: Single Pixels To Units: 20 Wrap Mode: Clamp Filter Mode: Bilinear
I can't change the Max size from 4096 or change the format from automatic truecolor. When I change them they go right back.
Is this an anti-aliasing issue, or could someone offer me some pointers here?
Answer by Juice-Tin · Jun 29, 2014 at 01:01 AM
I do believe that's anti aliasing.
If you have Pro, you can import Image-effects package, and attach anti-aliasing to your camera to test.
Thanks for the insight. I figured this was the problem but wasn't for sure. Was hoping it was an import setting so it could be fixed with Unity free. I guess not everything can be free though :P.
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