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               Question by 
               sacajawhoohoo · Mar 20, 2014 at 05:49 AM · 
                errorelseelse if  
              
 
              "Else" not working
  var bobbingSpeed = 0.2; 
  var bobbingAmount = 0.01; 
  var midpoint = 0.4; 
  
  function Update () { 
     waveslice = 0.0; 
     horizontal = Input.GetAxis("Horizontal"); 
     vertical = Input.GetAxis("Vertical"); 
     if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) { 
        timer = 0.0; 
     } 
     else { 
        waveslice = Mathf.Sin(timer); 
        timer = timer + bobbingSpeed; 
        if (timer > Mathf.PI * 2) { 
           timer = timer - (Mathf.PI * 2); 
        } 
     } 
     if (waveslice != 0) { 
        translateChange = waveslice * bobbingAmount; 
        totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical); 
        totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0); 
        translateChange = totalAxes * translateChange; 
        transform.localPosition.y = midpoint + translateChange; 
     } 
     else { 
        transform.localPosition.y = midpoint; 
     }
     if (Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"));
     {
         bobbingSpeed = 0.8;
     }
     else {
         bobbingSpeed = 0.2;
     }
  }
I am getting the errors: BCE0044: expecting }, found 'else'. and BCE0044: expecting EOF, found '}'. What did I do? The brackets look fine to me.
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Sildaekar · Mar 20, 2014 at 05:54 AM
That's because you have a semicolon on this line:
  if (Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"));
Remove that semicolon and it should work. Also, for future reference it's best to let us know the line number you are having issues with so we can identify it quicker.
Answer by Destran · Mar 20, 2014 at 05:55 AM
" if (Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"));" you have a ";" at the end of your if
 var bobbingSpeed = 0.2; 
 var bobbingAmount = 0.01; 
 var midpoint = 0.4; 
 
 function Update ()
 { 
         waveslice = 0.0; 
         horizontal = Input.GetAxis("Horizontal"); 
         vertical = Input.GetAxis("Vertical"); 
     if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) 
         { 
         timer = 0.0; 
         } 
 
     else 
         { 
         waveslice = Mathf.Sin(timer); 
         timer = timer + bobbingSpeed; 
             if (timer > Mathf.PI * 2)
             { 
                 timer = timer - (Mathf.PI * 2); 
             } 
         } 
     if (waveslice != 0)
         { 
         translateChange = waveslice * bobbingAmount; 
         totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical); 
         totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0); 
         translateChange = totalAxes * translateChange; 
         transform.localPosition.y = midpoint + translateChange; 
         } 
     else 
         { 
             transform.localPosition.y = midpoint; 
         }
     if (Input.GetKeyDown("left shift") || Input.GetKeyDown("right shift"))
         {
             bobbingSpeed = 0.8;
         }
     else
         {
             bobbingSpeed = 0.2;
         }
 }
This should work
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                