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Animation not Playing in Unity
Sorry. I'm having trouble. The animation is an fbx file from Maya and it plays fine in Maya and in the Unity Preview, but once I set it as the default state in the animator controller, it just keeps showing the default A-pose model. I can't tell if it's the settings or how I exported the file. In Maya, I selected all, baked animation, deleted history, and then exported. All my objects are generic animation types, and I set them to loop. Could there be anything else that I'm missing? Thank you. Screenshot in thumbnails.
Answer by Trevdevs · Oct 16, 2018 at 03:25 AM
Since I don't have much information to go off I did some google searches and came up with this list on why animation might not work and stay in T-Pose
- You animation is not assigned to the state 
- Your animation does not match your rig. 
- Your avatar is not setup in the animator component 
- Turn off "Write Defaults" in the animation 
- Try turning off the loop 
- Try setting the avatar to humanoid - Sources I went to for this information
https://answers.unity.com/questions/1013718/animator-showing-current-animations-but-character.html?childToView=1378459 https://forum.unity.com/threads/character-stuck-in-t-pose.451990/
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                