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Can you run games that require plugins inside a standalone player?
I just got Unity Pro so that I can use the plugins capability for my game. I am currently using a Razer Hydra for the controls. When I run the game in Unity, the controller responds perfectly. However, when building the game and creating an executable for PC, the hydra controller is not responding. Does anyone know why this is, or how to fix it?
I believe that the sixense.dll(file used to run the Hydra in Unity) is not being used, and I have no idea why it works in Unity itself but not when I try to execute the build from my desktop.
Answer by Graham-Dunnett · Apr 12, 2013 at 10:01 PM
Chances are high that the standalone is failing to find the DLL. Maybe drop the DLL into the Assets/Plugins folder and see what happens.
I'm just trying to verify, when I Build the game, I save it to the desktop, then two icons appear, the .exe and a folder with the word "Data" affixed to the end of it. In that Data folder, there is a "Plugins" subfolder, and then within that subfolder the sixense.dll is located.
So yes, I dropped the .ddl into the plugins folder and it still says it cannot find dll at Plugins/sixense.dll when I run the .exe in a developer build.
I'd also need to note that when I just use the "Build and Run" button ins$$anonymous$$d of the build button, the Razer Hydra is reading properly. The only issue is when I run the .exe from my desktop.
Answer by designico · Sep 06, 2014 at 01:57 PM
Hey there. I have got the same problem here - did someone find a solution?
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