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Question by Shroudthorn · Jan 07, 2015 at 08:15 AM · instantiateparentchild

How do make a Instantiated prefab a child of exsisting Object?

OK so i just watched quill18's destruction tutorial. he came up with this script. which pretty much says when A collides with B. B gets destroyed and replaced with C. This works perfectly if the object(C) you are instantiating is not meant to move, but in my case I need the object(C) to be parented to an other object(D), which is moving, so that object(C) moves with the moving object(D). however i am not sure how to do this. Please help?

using UnityEngine; using System.Collections;

public class Destrutiable : MonoBehaviour {

 public GameObject debrisPrefab;
 public Transform DT;

 void Start () {

 }

 void OnCollisionEnter( Collision collision)
 {
     if(collision.impactForceSum.magnitude > 20f)
     {
         DestroyMe();
     }
 }
 

 void DestroyMe()
 {
     if(debrisPrefab)
         {
         Instantiate(debrisPrefab, transform.position, DT.rotation);
         }
         Destroy(gameObject);
 }

}

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Answer by Berenger · Jan 07, 2015 at 08:17 AM

The instantiate function will return the newly created instance. Put it in a var (it's a gameobject, will need a cast though) thhen assign it's parent.

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Answer by Juice-Tin · Jan 07, 2015 at 08:32 AM

http://docs.unity3d.com/ScriptReference/Transform.SetParent.html

ObjectC.SetParent(ObjectD, true);

Try somethin like that.

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avatar image MichaelPicard · Oct 24, 2017 at 01:52 AM 0
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I used this but "SetParent is still red

avatar image Bunny83 MichaelPicard · Oct 24, 2017 at 01:58 AM 0
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SetParent is a method of the Transform component. Read the documentation carefully.

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Answer by nightowl79a · Jan 07, 2015 at 01:19 PM

You can do something like this:

 GameObject go = Instantiate (exsample, transform.position, Quaternion.identity) as GameObject;
 go.transform.parent = transform;

You Instantiate the new game object and put it in a new game object variable. Then just parrent it like you would any other game object.

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