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Question by Mermelade · Jun 27, 2014 at 05:55 PM · rotationtransformeuler angles

Euler Angles problem

Hi everyone and thanks in advice!

I'm really a starter in all of this. but I'm trying to make something anyways.

My problem is that I have a 2d plane that over a 3d plane and I want the plane to rotate 35º top if I press W and 35º bottom if I press S. Im trying that with euler angles and here is the little code I have for now.

 var v3Current = Vector3(90,0,0);
 var v3BOT = Vector3 (0,35,0);
 var v3TOP = Vector3 (0,325,0);
 
 function Start () {
     transform.eulerAngles = v3Current; 
 }
 
 function Update () {
     if(Input.GetKey("s")){
         transform.eulerAngles = v3BOT;
 }
 
     if(Input.GetKey("w")){
         transform.eulerAngles = v3TOP;
 }
 }

the problems I find is that the sprites appears laying down and i want it to be vertical (90º around x axis).

and that if i press S or W it will always rotate 35º bottom, like W does what S does.

anyone knows something about the problem?

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avatar image Kiwasi · Jun 27, 2014 at 08:33 PM 0
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Please learn to format code. Got it for you this time

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Answer by hav_ngs_ru · Jun 27, 2014 at 06:09 PM

do not change eulerAngles directly. Use Quaternion instead. Quaternion.AngleAxis, for example.

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avatar image Mermelade · Jun 27, 2014 at 08:16 PM 0
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why so? do you $$anonymous$$d explaining?

avatar image Kiwasi · Jun 27, 2014 at 08:36 PM 0
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Not likely to solve the problem at hand. Using Quaterions is best if you are making many small changes, prevents Gimball lock. Not going to be a problem in your case.

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