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Question by Supercrusher9000 · Jun 27, 2014 at 05:09 PM · platformerboxcollider

Unity2D Floor falling beneath

So I have a basic character controller script, my character has a 2D rigid body, 2D box collider, and a 2D cirlce collider, it is standing on a cube floor with a 2D box collider. The issue is whenever the player gets near a corner on the cube the floor tilts sideways and falls.

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avatar image siddharth3322 · Jun 27, 2014 at 06:42 PM 0
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Please clearly specify your question. At present I can't able to figure out what are you trying to say?

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Answer by Xare · Jun 27, 2014 at 05:13 PM

Give your floor a rigidbody Constrain your floor on x/y/z axes Constrain the rotation of your floor on x/y/z axes

All done from rigidbody component

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avatar image Supercrusher9000 · Jun 28, 2014 at 06:13 PM 0
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I'm looking at the Rigidbody 2D options and I don't see anything about constraining the floor on x/y/z axis or the rotation

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