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Question by Aeron0 · Jun 18, 2013 at 12:50 AM · texture

How to assign an image to the Texture class in script

I have a variable of class Texture and I want to assign an image to it without using the Inspector. I want to assign the image to the class Texture in the actual script. I couldnt find the answer in the documentation. Anyone know how to do this?

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avatar image robertbu · Jun 18, 2013 at 12:58 AM 0
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Not sure of your question You can assign one texture to another:

 Texture tex1;
 Texture tex2;
 
 tex1 = tex2;

But in order for this to be meaningful, you have to get the texture from somewhere:

  • Assign one of them in the inspector.

  • Load the texture from Resources()

  • Create the texture from scratch

  • $$anonymous$$odify an existing texture

  • ...

avatar image Aeron0 · Jun 18, 2013 at 01:01 AM 0
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What i want to do is assign an actual image file(image.png .jpg)to the Texture variable inside the script without using the inspector.

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Answer by robertbu · Jun 18, 2013 at 01:24 AM

You have two choices. If the image file comes form Assets/Resources, you can use Resources.Load().

 var tex : Texture = Resources.Load("ImageName") as Texture;

If the file comes from a directory on the machine, or if it comes from the net you can use the WWW class:

 var url = "file://C:/someplace/ImageName.png";
 var www : WWW = new WWW (url);
 yield www;
 var tex = www.texture; 
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avatar image Aeron0 · Jun 18, 2013 at 01:42 AM 0
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Thanks! that's what I was looking for! works like a charm!

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