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Question by mihaialin1003 · Mar 01, 2015 at 08:10 PM · 2dlightingsprite2d gamevisible

Create an invisible area behind 2D objects.

I am working on a 2D top-down game. (Camera view is similar to The Binding of Isaac), and I want to create an invisible area behind objects (2D sprites), in order to restrict player's visibility, like in this sketch. I have no idea how to start, I can't use 3D objects.

alt text

lightscketch.jpg (55.6 kB)
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Answer by tanoshimi · Mar 01, 2015 at 08:10 PM

Top tip: always check the Asset Store.

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Answer by Enri89lol · Mar 01, 2015 at 11:48 PM

Maybe you can try using a trigger. This is just an example

 var target : Collider; //this is the variable that will hold the colliding object
 private var triggered : boolean = false; //If we only want to detect the first time it's triggered
 function OnTriggerEnter(collision : Collider)
 {
 if (collision != target) //The colliding object isn't our object
 {
 return; //don't do anything if it's not our target
 }
 triggered = true; //If you want to have this only trigger once
 //Other code to do stuff on trigger goes here. You could:
 // 1. Increase a variable to keep track of score
 // 2. Transform the colliding object (send the player flying, etc)
 // 3. Play a sound (audio.Play() if you have an audio source)
 // 4. And much, much more
 }
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