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Question by nightbane30 · Jun 26, 2014 at 09:56 PM · c#instantiatepositionif-statements

What the heck is wrong with this script?!

OK, I don't have time to solve this right now as I have to head to a meeting. If anyone here could figure out what the heck is wrong with this script, I'd GREATLY appreciate it. I'm trying to make it so when a gameObj passes a certain xcoord, a prefab of that obj is instantiated and the original obj moves back to an earlier xcoord. Take a look at the script below.

 using UnityEngine;
 using System.Collections;
 
 public class SpawnManager : MonoBehaviour {
 
     private Transform pusher;
     public float minSpeed;
     public float maxSpeed;
     public float currentSpeed;
     float x,y,z;
     Vector3 xyzCombine;
     private int negative33val = -33;
     public int enemyCount;
     public GameObject pusherobj;
 
     // Use this for initialization
     void Start () {
 
         pusher = transform;
         currentSpeed = Random.Range (minSpeed, maxSpeed);
         z = 0;
         x = 120;
         y = Random.Range (-24, 24);
         pusher.position = new Vector3 (x, y, z);
         xyzCombine = new Vector3 (x, y, z);
 
 
     
     }
     
     // Update is called once per frame
     void Update () {
         pusher.Translate (Vector3.left * currentSpeed * Time.deltaTime);
         if (pusher.position.x == -33) {
             Instantiate(pusher, xyzCombine, Quaternion.identity);
             enemyCount += 1;
             pusher.position = new Vector3(x,y,z);
                 }
 
 
     }
 }
 

OK, honestly. What is wrong with that? Whenever it passes -33, nothing happens. I don't have a clue nor the time to look this over. Could anyone help?

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Answer by AndyMartin458 · Jun 26, 2014 at 09:59 PM

Because you are translating the position, it is not guaranteed that the .x will ever exactly equal -33. You probably want this.

 if (pusher.position.x <= -33) //less than or equal to 
 {
     Instantiate(pusher, xyzCombine, Quaternion.identity);
     enemyCount += 1;
     pusher.position = new Vector3(x,y,z);
 }
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avatar image nightbane30 · Jun 26, 2014 at 10:11 PM 0
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Thanks. What a simple answer. I overlooked such a silly thing :/

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