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This question was closed Jun 26, 2014 at 09:29 PM by Graham-Dunnett for the following reason:

Duplicate Question

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Question by Aspire-Games-com · Jun 26, 2014 at 09:28 PM · 0

How to make a Grenade in C# and apply different damages

So I'm building a FPS and I have a WeaponManager and Meele setup I also have the throeing part of the grenade done. However i need the explosion and Damage for weapons i sendmessages to apply damage Do i use SphereCast of something. Is possible csharp would be nice thanks

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avatar image rutter · Jun 26, 2014 at 09:17 PM 0
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Frequently asked question:

  • http://answers.unity3d.com/questions/14207/how-to-apply-explosionmagicgrenade-damage-to-detec.html

  • http://answers.unity3d.com/questions/15838/how-can-i-apply-damage-based-on-a-grenade-explosio.html

  • http://answers.unity3d.com/questions/178902/area-effect-damage.html

  • http://forum.unity3d.com/threads/explosion-doing-damage.51804/

  • http://answers.unity3d.com/questions/175208/grenade-damage-in-radius.html

$$anonymous$$aybe one of those threads can help you. Otherwise, I'd suggest the forums.

This area of the site is usually more focused on specific technical questions. For example, you need to identify nearby objects, or you need to check the distance between those objects and some point. If you run into any of those, feel free to post another question.

Good luck with your game!

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