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Vectrocity error message
I am getting this message ...
Shader wants normals, but the mesh Stroke doesn't have them
Seems to be related to Vectrocity. anyone else seen this, understand it?
Answer by tanoshimi · Jun 26, 2014 at 08:16 PM
It's not specific to Vectrosity. The message description is pretty accurate - you've assigned a shader that makes use of normals, but your "Stroke" model doesn't have them (was it created programatically)? Either generate the normals, or choose a different shader.
$$anonymous$$ust be co$$anonymous$$g from a model I am loading.
Answer by karljj1 · Jun 26, 2014 at 08:14 PM
When you generate you line in vectrocity there should be an option to generate normals, set it to true or use a shader that does not need them.
Gotcha ... I replaced the material I was using, that had a texture in it with a solid color material. That got rid of the messages all right but then Vectrocity wouldn't draw. hmmmmmmmmmmmmmmmm ......