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Question by CandlewaxJames · Jun 27, 2014 at 02:54 AM · animationmechanimblend tree

How to switch Idle animation within a blend tree?

I have a 2D freeform directional blend tree for my player character with an idle and walking animations for each direction which works fine.

When the player picks up a weapon I want to change the idle animation in the blend tree to one in which the player is in a combat ready stance whilst keeping all my other movement animations the same.

Is this possible to do and if so how? if not, is their a workaround to achieve the same results?

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avatar image CandlewaxJames · Jun 27, 2014 at 05:29 AM 0
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Could this be achieved by using layers within the animation controller, perhaps?

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Answer by Menatombo · Aug 15, 2015 at 12:01 AM

In mine I go from my base animation (assuming mecanim) to the animation where the character is holding the weapon. (The transition is from my base to the weapon drawn that transitions in to a new state for that weapon.) The new weapon state has all the idles, and (shooting/swinging/etc) animations in it, then I have an animation where the character holsters the weapon this runs back in to my main state machine.

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