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Question by Twister Gaming · Jun 26, 2014 at 11:41 AM · buildgamedebug

How do I make the build look like the debug? It looks terrible.

In the debug: alt text

In the build: alt text

When I start a level though, everything looks fine.

bandicam 2014-06-25 12-22-24-565.jpg (32.1 kB)
bandicam 2014-06-25 12-22-57-198.jpg (87.8 kB)
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avatar image meat5000 ♦ · Jun 26, 2014 at 09:42 AM 2
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A bit more information needed. Perhaps post the code that deals with the placement of your elements on screen.

avatar image Nerevar · Jun 26, 2014 at 01:32 PM 0
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Surely your GUI display is not relative, thats why you have this unwanted position if the size of your window changes.

avatar image Twister Gaming · Jun 26, 2014 at 03:48 PM 0
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So how do I change it? Also I got different codes from different buttons.

avatar image Nerevar · Jun 26, 2014 at 05:48 PM 3
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To position your GUI elements, use a fraction of Screen.Width and Screen.Height, There are many questions about this problem already :p

avatar image Nightdr · Jun 26, 2014 at 06:15 PM 2
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Fortunately this will be fixed by the gui in the next update (hopefully). The gui appears to not be scaled correctly to the screen, when you change resolutions this happens. A way to fix this would be to use Screen.Width and Screen.Height coordinates in your gui script that way the gui elements stay relative to the screen size. Another way to do is would to be to set your own 4x4matrix. Great tutorial on how to change gui matrix thanks to aldonaletto! Unity docs about $$anonymous$$atrix4x4.TRS

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Answer by Aspire-Games-com · Jun 26, 2014 at 08:59 PM

Why dont you make a GUI Image in Photoshop and Bring it into ur scene attach a collider and this script and the placement shouldn't change

  var levelToLoad : String;
     //use mylevel animus_island string
     //quit works whan build
     var soundhover : AudioClip;
     var beep : AudioClip;
     var QuitButton : boolean = false;
     function OnMouseEnter(){
     audio.PlayOneShot(soundhover);
     }
     function OnMouseUp(){
     audio.PlayOneShot(beep);
     yield new WaitForSeconds(0.35);
     if(QuitButton){
     Application.Quit();
     }
     else{
     Application.LoadLevel(levelToLoad);
     }
     }
     @script RequireComponent(AudioSource)

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avatar image Twister Gaming · Jun 27, 2014 at 06:28 AM 0
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Awesome! How can I make that when I hover the mouse the color changes? (sorry I'm bad at javascript, I use C#)

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