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How to create AssetBundles for both IOS and Android
Can anyone explain How to create AssetBundles for both IOS and Android without using the Unity Editor ?
I have one Texture2D image . Just i want to create the AssetBundle with this image without using the UnityEditor.
It would be appreciate if i get a quick response.
Thank you.
Answer by Bunny83 · Jun 26, 2014 at 08:24 AM
Oh that's simple: You can't ;) The Unity editor is the only application that can build those. Also keep in mind that Assetbundles are usually platformspecific.
If you just want to load an image you can use WWW and load the image directly. However it has to be a jpg or png image.
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