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Change the gravity in the First Person Controller script attached to the player prefab object?
Hello, I'm using the player prefab from the Standard Assets package, and it seems that the script attached to the player object named "First Person Controller" is having some say so in the laws of gravity for the player. I am trying to make a round world, and decided to start by disabling gravity in the RigidBody of the player, but the player object still has the normal gravity, which is apparently part of what the First Person Controller script does. Would anyone happen to know a good way of modifying the FPS script so that the gravity is applied to wherever the bottom of the player is facing or just completely disabling the gravity altogether? Thanks.
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