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Line of particles from starting position
So, I need an enemy in my game to play a particle effect upon death. I have a script which call's the particle system's Play() method. The issue is that there is then a line of particles drawn between the position the particle system was created at, and the position it is when the particle effect starts. I've tried setting the space to both local and world and I have the same problem. How do I avoid this?
You are moving it before you call Play(), and you have Play on Awake turned off?
Yes, looping and play on awake are off. I have this problem both when attach the particle effect to a rigid body and a static body.
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