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Question by Crux_Haloine · Jun 24, 2014 at 04:49 PM · c#rigidbody

Particle collision with a rigidbody in C#

I have a rigidbody that is not registering collision with particles, even though collision is turned on continuous and particles are bouncing off it. The script attached to the box I built partially from the API's notes on collision:

 void OnParticleCollision(GameObject other){
     Rigidbody box = other.rigidbody;
     if (box){
         Debug.Log("Collision!");
         Destroy(this.gameObject);
     }
 }

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avatar image Jeff-Kesselman · Jun 24, 2014 at 04:54 PM 0
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If this is attached to the box, why are you putting the OTHER in a variable called box?

If i had to guess I would guess that particles don't have a RigidBody themselves.

Try putting a Debug right at the start of OnParticleCollision to see if its getting called at all

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Answer by Jeff-Kesselman · Jun 24, 2014 at 04:58 PM

I suspect you are using legacy particle system code with a shuriken particle system.

Read http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnParticleCollision.html carefully.

Note that the Shuriken example does NOT look for a RigidBody.

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