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Question by ArIaNFury008 · May 20, 2020 at 05:36 PM · gameobjectcollidersetactive

enable collider when gameobject false

hello , how i use Colliders2D in game when my Gameobjects is SetActive false i have many gameobjects false but i need get tag and Colliders

public List Colliders = new List();

public List GetColliders() { return Colliders; }

void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("G")) { if (!Colliders.Contains(other)) { Colliders.Add(other);

         }

     }
     
 }

 void OnTriggerExit2D(Collider2D other)

 {
     if (other.CompareTag("G"))
     {
         Colliders.Remove(other);
     }
 }

when system check tag , can't found becuase game object false thanks .

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avatar image blinkafrootable · May 20, 2020 at 09:31 PM 0
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What do you mean when you say that the gameobject is false? And which gameobject are you talking about?

avatar image ArIaNFury008 blinkafrootable · May 28, 2020 at 12:45 PM 0
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i get my answer but i mean to gameobject in hierarchy

avatar image ADiSiN · May 20, 2020 at 10:07 PM 1
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Hi!

Well, I would say that this depends on what you are trying to achieve, because if you have disabled GameObject then its collider cannot be detected, so I would suggest you to find workaround depending on your aim.

For example, as I can see you are working in 2D space since you are using Collider2D, so probably the main reason for disabling GameObject is to not render it. You can disable Image or Sprite Renderer ins$$anonymous$$d, it will make it invisible meanwhile other components will stay active. Or if the reason is to not execute attached script then you can disable the script itself, not the GameObject class.


It will be more easier approach.

avatar image ArIaNFury008 ADiSiN · May 28, 2020 at 12:43 PM 0
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thanks i must disable spriteRendere :P

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