- Home /
Destroy animation on completion
I've been able to destroy an animation on completion by placing an animation event at the last frame. The animation event calls a function to destroy the object.
Now I'm trying to do the same thing when playing the animation in reverse, by putting an animation event at the first frame. Problem is, it never gets called. If I put it at the end, it gets called right away.
Is there a better way to do this?
Comment