- Home /
Transparent texture not rendering over video overlay on Android
I'm experimenting with shadows for an Android AR application. So I added this blob shadow texture on a plane under a character:
http://209.85.48.18/7059/133/0/p1015675/shadow.png
I use the Mobile Transparent Vertex Color shader that comes with Unity mobile standard assets. It works great when I’m in pure VR mode but not when I add the video overlay for AR. The plane is not rendered unless there’s another non-transparent plane behind it.
Has anybody run into a similar issue before?
Your answer
Follow this Question
Related Questions
Example of a working FBO texture copy for Android? 2 Answers
Unity Video ads closing when player leaves app. 0 Answers
Can Hanheld.PlayFullScreenMovie run concurrently with other process? 0 Answers
Can I add a surfaceView to my UnityPlayer 2 Answers
Is it possible to access a file from the android Internal storage on to a Unity app during run time? 0 Answers