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Question by
christianhood · Jun 24, 2014 at 01:47 AM ·
collisiontrigger
Trigger collision not working on Unity PSM
I have a sprite with a kinematic RigidBody2D and BoxCollider2D moving around my scene which has warp points, which have a BoxCollider2D set to Trigger mode. The trigger gets detected just fine in regular Unity, but when I try to run the project in Unity PSM, no trigger collisions are detected. Everything else seems to be working fine so far.
Any help is appreciated.
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If this works fine in Unity and just not in PS$$anonymous$$, could you report a bug from the Unity Help menu and attach the project and we can look at it.
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