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Question by RickTick · Aug 27, 2012 at 03:19 PM · javascriptsetactiverecursively

SetActiveRecursively for renderer and collider

Hello,

SetActiveRecursively() turned out for me to be a god given function. I use it everywhere in my javascript now.

But now I have a problem. In one case I dont want to switch off the whole gameObject and it's children, I want to switch of renderer only and it's childrens renderer (includes MeshRenderer and SkinnedRenderer) and collider and it's childrens collider , IF there are any renderer and collider in the childrens components list.

I don't have any idea how to solve this. A similar function to SetActiveRecursively would be nice ...

Any help?

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Answer by hvilela · Aug 27, 2012 at 03:35 PM

 protected void DeactiveRendererAndCollider(GameObject gameObject) {
     if (gameObject.renderer) {
         gameObject.renderer.enabled = false;
     }
 
     if (gameObject.collider) {
         gameObject.collider.enabled = false;
     }
 
     foreach (Transform child in gameObject.transform) {
         DeactiveRendererAndCollider(child.gameObject);
     }
 }
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avatar image RickTick · Aug 28, 2012 at 03:42 PM 0
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Thank you, it was the right idea for me! :-)

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Answer by RickTick · Aug 28, 2012 at 03:46 PM

In the end it turned out to be good to only disable renderer and collider for the parent object and deactivate the child completely. Especially for one reason: The code above detects only one child, but in some cases this child also has a child. So it needs to be done recursively. And this is where my beloved SetActiveRecursively() comes in. :-)

Here's the final code snippet for javascript:

         myGameObject.renderer.enabled = false;
         myGameObject.collider.enabled = false
         
         for (var child : Transform in myGameObject.transform) {
         
               if (child.renderer) {
                    child.gameObject.SetActiveRecursively(false);
                    
             }
 
            }
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avatar image hvilela · Aug 28, 2012 at 05:34 PM 0
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Look again. The code that I posted is recursive, it disables the children, the children's children and so on. It is recursive, it calls it self.

avatar image RickTick · Aug 28, 2012 at 07:00 PM 0
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Oh. Yes, now I see, you're right. But still, my program$$anonymous$$g skills don't allow me to rewrite your code in javascript.

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