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Does Unity 4.2 support x64 Windows Store applications?
When I build my Windows Store application (created in Unity 4.2) in Visual Studio 2012 and choose x86 or ARM platform everything works fine, but when I try to build x64 the player folder (and DLL references) is missing.
Is it a problem with my installation or does Unity not support x64 Windows Store applications?
Please help me out . Thanks in advance
Answer by Kraig Walker · Dec 02, 2013 at 12:19 PM
I'm afraid not. Right now you can only target x86 and ARM (Windows RT) devices in Unity.
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