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Windows Phone IAP in Unity?
Greetings!
So we managed to port our mobile game to WP8 and it seems it's working just fine.
We were using a bunch of libraries for IAP and Ads for Android/iOS that I had to take out for the WP8 build because they were causing build errors.
My question is: what is the best, de-facto solution to setup IAP for WP8?
I've looked at:
Windows Phone 8 In App Purchase WP8 but I was worried about the fact that the asset hasn't been updated since quite a while, risky option.
Ultimate Mobile looked like a mess to me. Tons of complaints about issues in WP8.
Unity Services. I followed this guide, but it didn't even compile. There were a bunch of things missing/undefined like "AppleAppStore" and "StandardPurchasingModule". Tried downloading the sample game but it didn't have them.
Any ideas, help, suggestions are appreciated. Thanks!
Did you import the Purchasing package when you activated the IAP service ? It should install in Assets/Plugins/UnityPurchasing.
Thanks for the comment. Yeah I missed that. Downloaded and it fixed the compilation errors. One thing though, I wonder if Unity Services IAP is reliable enough for production or is it still in a Beta stage?
I've only tried it on Android for now, in a closed alpha test, but it seems quite robust, and you can use $$anonymous$$icrosoft's mockbilling system (haven't tried that but it looks quite convenient).
Unity IAP is really easy to use, very convenient for multi-store app support. Only time I had an issue was the first time I built to Android but this workaround did the trick (and well store configuration is somewhat a pain but there's some good reference material).
I don't know anything about these other two solutions, and I haven't tried Unity IAP in production yet, but I think you should definitely give it a try.
For Windows Store configuration, check this tutorial (and its Google Play and iTunes Connect counterparts would have saved me a lot of time had I discovered them earlier).
I am having issues using the unity iap with windows phone 8.1. $$anonymous$$y app seems to be working well in release and debug mode but immediately i change to $$anonymous$$aster build, it crashes just b4 showing the splashscreen. And since this is $$anonymous$$aster build,i cant see any log
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