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Question by tkos · Jun 23, 2014 at 04:19 PM · buttontouch controlsmenu screen

How to create a sprite button to load level when touched

Hi I have a menu screen with three game objects, each representing a game character to select. Touching a character should result in relevant level load, but at the moment "levelone" loads no matter where on screen i touch (including if I touch the other game object, which should load "leveltwo" or "levelthree" respectively. This is the code I am using:

function Update () {

   for(var i:int = 0; i < Input.touches.Length; i++)
 {
     var touch:Touch = Input.touches[i];
     var ray:Ray = Camera.main.ScreenPointToRay(touch.position);
     var hit:RaycastHit = new RaycastHit();
 
     if(Physics.Raycast(ray,hit, 1000))
     {
         if(hit.collider.gameObject == this.gameObject)
         {
             switch(touch.phase)
             {
                 case TouchPhase.Began:
                   Application.LoadLevel("levelone");
                 break;
              }
         }
      }
 
     }
 

}

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avatar image karlhulme · Jun 23, 2014 at 07:40 PM 0
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You said that it's loading level one regardless of where you tap on the screen. So I suggest you add the following before line 9, as it will tell you what's actually being hit. (If you've got debugging working, then you can just set a breakpoint.)

 Debug.Log("Game object hit: " + hit.collider.gameObject.name);

I assume that you have a "leveltwo" and a "levelthree" version of this script - yes? If so, you may want to consider declaring a public field, e.g. "LevelToLoad". Unity will then show that field in the Inspector allowing it to be set more easily. That way you'll only have one script to manage.

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