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Question by THEpancakes · Jan 01, 2014 at 11:56 PM · shadermaterialtexturingshield

Shield shader no longer working

Hi all,

I'm using this shader from the Unity Wiki to create a Forcefield/Shield. Everything was working perfectly, then for no apparent reason the effect just changed and doesn't work properly anymore! (screenshots included for before and after)

I didn't change anything to the shader code or the material I'm using with it. I've also tried re-inputing the code and re-creating the material just to be sure, but it's still not working...

Here are the screenshots: (first one is how it was before and how I want it to be)

alt text

alt text

Any ideas?

new.jpg (109.0 kB)
old.jpg (18.2 kB)
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avatar image Tim-Michels · Jan 02, 2014 at 03:31 PM 0
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It seems that the uv's of the object the material is applied have changed. Is it a custom mesh, or is it a standard sphere from Unity?

avatar image THEpancakes · Jan 02, 2014 at 04:21 PM 0
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It's a standard sphere, haven't changed anything to it. I also tried creating an entirely new sphere and applying the same material, but still getting the same problem...

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Answer by haim96 · Jan 02, 2014 at 04:28 PM

did you try to change the tile parameter? it seems like the texture don't tile right. also try to change the texture image parameters.

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avatar image THEpancakes · Jan 02, 2014 at 04:30 PM 0
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I've tried changing the tile parameter, the tiling changes but stays messed up. Which parameter(s) should I change for the texture image?

EDIT: not sure how come this worked since the parameters all stayed the same, but I just deleted the texture image then re-imported and the problem has vanished! :P Thanks!

avatar image haim96 · Jan 02, 2014 at 04:40 PM 0
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note that image textures have import parameters. i think it should be import as TEXTURE so it can be use as tiled texture.

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